COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Graphic Design Project II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 202
Spring
2
4
4
5
Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of the course; professional graphic design techniques and aesthetic values of the students should be aware of before designers includes the tricks of the transport . The content ; Vector graphic design and sketch in pixel-based program , making the application to the design and printing stages and to transfer technological knowledge in the sector to date
Learning Outcomes The students who succeeded in this course;
  • will be able to learn the preparation of graphic design to prepress products
  • will be able to use the pixel and vector based programs together
  • will be able to use the most common and popular programs used in the industry.
  • will be able to design projects from start to finish to teach in the industry executive .
  • will be able to have information, ensure implement with devices using current technology of the era .
Course Description This course includes basic steps of the process of designing the project in the form of graphic design , committed in practice involves using the actual devices and methods . Projects and students through the creation of software in the laboratory of practical information they receive in the course are about concrete results . This course includes basic steps of the process of designing the project in the form of graphic design , committed in practice involves using the actual devices and methods . Projects and students through the creation of software in the laboratory of practical information they receive in the course are about concrete results .
Related Sustainable Development Goals

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Entrance for Course , information about the workload and evaluation criteria.
2 Project 1 / Poster Design, Preparation and Research Grafik Tasarımda Tasarım Fikri Yazar: Gavin Ambrose Chapter:1
3 Project 1 / Poster Design, Workshop, Development Process Grafik Tasarımda Tasarım Fikri Yazar: Gavin Ambrose Chapter:1
4 Project 1 / Poster Design, final revisions in the classroom
5 Project 1 Due Date (30%) / Presentation and Evaluation Grafik Tasarımda Tasarım Fikri Yazar: Gavin Ambrose Chapter:2
6 Project 2 / Branding (5 Stage), Presentation and Research Grafik Tasarımda Tasarım Fikri Yazar: Gavin Ambrose Chapter:2
7 Project 2 / Stage 1: Logo Design Exercise, homework
8 Project 2 / Stage 1: Logo Design, Lab Process Grafik Tasarımda Tasarım Fikri Yazar: Gavin Ambrose Chapter:3
9 Project 2 / Stage 2: Logo Based Pictogram and Wayfinding Systems Design Grafik Tasarımda Tasarım Fikri Yazar: Gavin Ambrose Chapter:3
10 Project 2 / Stage 2: Logo Based Pictogram and Wayfinding Systems Design, Lab Process
11 Project 2 / Phase 3: Additional Visual Identity Elements Designs, Lab Process Grafik Tasarımın Temelleri Yazar: Paul Harris, Gavin Ambrose Chapter:1
12 Project 2 / Stage 4: Brochure Design, Grafik Tasarımın Temelleri Yazar: Paul Harris, Gavin Ambrose Chapter:2
13 Project 2 / Stage 4: Brochure Design, Lab Process Grafik Tasarımın Temelleri Yazar: Paul Harris, Gavin Ambrose Chapter:3
14 Project 2 / Stage 5: Planing the Social Media Side of the Brand, Motion Graphics Designs
15 Preparation of Project 2 as in StyleScape format for the Final due date
16 Final Due Date
Course Notes/Textbooks

Grafik Tasarımda Tasarım Fikri
Yazar: Gavin Ambrose
Çevirmen: A. Gülder Taşçıoğlu, Melike Taşçıoğlu
Yayınevi : Literatür Yayıncılık
ISBN: 9789750406454

Grafik Tasarımı Değiştiren 100 Fikir
Yazar: Veronique Vienne, Steven Heller
ISBN: 9789750407024

Grafik Tasarımın Temelleri
Yazar: Paul Harris, Gavin Ambrose
Çevirmen: Mehmet Emir Uslu
Yayınevi : Literatür Yayıncılık
ISBN: 9789750406157

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
5
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
10
Presentation / Jury
Project
1
35
Seminar / Workshop
Oral Exam
Midterm
-
Final Exam
1
50
Total

Weighting of Semester Activities on the Final Grade
3
50
Weighting of End-of-Semester Activities on the Final Grade
1
50
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
4
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
2
Presentation / Jury
Project
1
8
Seminar / Workshop
Oral Exam
Midterms
-
Final Exams
1
18
    Total
124

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

X
5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.  

X
6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

X
8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

X
9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest